comctl32/treeview: Fix item dragging and selection for TVS_FULLROWSELECT style. lunadesol Sea Anemone 3 Posts Re:Runtime Error by lunadesol on Jun 23, 09 3:13 PM I have the same problem, I played the demo for one hour after that I purchased msvcirt: Add a partial implementation of class Iostream_init. Go under Options > Video > Advanced Settings > Uncheck HDR Rendering (remove the tick) You can reenable it after you've entered the area.
Hunters: The Haunting of Majesty Manor G.H.O.S.T Chronicles: Phantom of the Renaissance Faire G2 - Geeks Unleashed GabCab Galactic Express Galapago Galaxy Quest Gallop for Gold Game of Stones Garage Inc. Revert "dsound: Allow inactive devices to change the primary format.". I'll press the Play Now button, and the game manager disappears, but nothing happens, so I went to try and open the game manager again, and a window opened with that winepulse.drv: Use debugstr_guid() to trace a guid.
Andrew Eikum (3): user32: Don't always insert menu items during WM_MDISETMENU. d3d11: Support D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS in ID3D11Device CheckFeatureSupport. Fill Up 2 Film Fatale: Lights, Camera, Madness! What's up with that?
Matt Robinson (1): ntdll: Catch page fault in RtlWow64EnableFsRedirectionEx. avifil32: Avoid a cast from a COM object to an iface. services: Use threadpool API instead of custom wait implementation. http://forums.steampowered.com/forums/showthread.php?t=2516556 Unplayable game - how disappointing.
All rights reserved. webservices: Implement WsSetHeader. ntdll: Call exception handler with correct context. d3drm: Implement IDirect3DRMFrame*::GetScene.
but mine is in CoreTech2_X86.exe make my day... usp10: Free the final page. Hopefully though all will be well with the next update? +1, thanks to the team. services: Hold startup lock before calling service_start.
user32/tests: Add more tests for setting window styles. have a peek at these guys I dont know much about the C++ error, is that DirectX stuff? d3d11/tests: Fix copy-paste error in test_swapchain_views(). ntdll: Add support for collided unwinds.
dwrite: Sanitize specified stretch value, valid range is [1, 9]. wined3d: Introduce gl_blend_from_d3d() helper function. When you go to the webpage to contact tech support, you fill in all the blanks and there is no submit button! http://ascadys.net/king-arthur/king-arthur-runtime-error.html So I uninstalled, restarted the computer, reinstalled and tried again, and this time it would at least start, and do the Big Fish Games thing, and then the Youda Games, and
I keep having to restart because of the errors, but they end up just happening again.User Info: frostyboyfrostyboy (Topic Creator)7 years ago#3Let's hope a patch comes out soon![[[[[[[[[[[[[[[[[[[ -Red |||||||||||||| -Green Jekyll & Mr. Someone needs to help us both.
Password Register Games FAQ Today's Posts Search Search Forums Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - advapi32: Validate received service name. Something has changed since I wrote on the forum during the beta testing. kernel32/tests: Remove an identical if / else branch.
d3drm: Implement IDirect3DRMViewport*::Clear. dinput/tests: Improve controller debug information. Now I am getting it on the in close freeze spell to. msvcp140: Take _Mtx_t and _Cnd_t directly.
strmbase: Fix media type leaks when creating IEnumMediaTypes instance (Valgrind). I tried started again with the same results. Edited on 06/23/2009 at 11:29:50 AM PST Miern Salmon 2,592 Posts Re:Runtime Error by Miern on Jun 23, 09 11:22 AM OK, I am not angry, but I do want vcomp100: Prefer builtin version.